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About Us

Our Story

Our Story

Our story didn't start in front of a screen full of code, but behind a camera viewfinder. For years, filmmaking, video production, and animation were our greatest passion. However, pursuing audiovisual art in Venezuela meant constantly running into a complex reality: a closed industry, astronomical equipment costs, and the ongoing difficulty of finding fairly valued opportunities. It was amid that frustration that we discovered in videogames an unexpected window. In game development, we found a democratic, borderless medium. For the first time, we saw a real opportunity to align our highest artistic ambitions with commercial viability—without depending on gatekeepers or asking for permission to create.

In 2023, we began exploring game development. At first, we did it in our spare time, attempting to balance our filmmaking work with this new passion. But by early 2024, we made the risky decision to completely pause our audiovisual activities and dedicate ourselves full-time to producing our first video game, Mechanophagia. Since then, we haven't stopped creating or learning; and though the path has been filled with ups and downs, time has proven that the gamble was worth every step.

Every day, we fall more in love with video games: their ability to connect people across thousands of miles, interaction as a narrative language, and the endless possibilities this format offers. From our corner in Caracas, Apamate Studio exists with two major goals: to help foster and grow the game development industry in Venezuela, and to bring small pieces of our culture, identity, and imagination to the rest of the world. We keep creating, learning, and dreaming. And this is just the beginning.

Our Team

Wilmar Niño
Co-founder of Apamate Studio. Responsible for game design and all programming tasks.
Wilmar Niño
Programmer
Wilderman Niño
Co-founder of Apamate Studio. Responsible for the artistic and narrative design of our games, and sometimes for the music.
Wilderman Niño
Artist